Tim BusschopsLab

Lab

Built by Tim

I use AI-assisted development to turn ideas and customer journeys into working prototypes quickly. For production-grade architecture, security and scale, I involve specialised engineering where required.

Live product

RevenAI

Structural growth diagnosis for B2B SaaS

  • The problem: revenue can keep rising while the underlying growth system quietly weakens.
  • For whom: revenue leaders before scaling decisions, founders before raising capital, investors assessing structural durability.
  • What it does: classifies a company’s growth archetype from ARR data, with an AI Growth Architect to explore the diagnosis.
  • My role: co-founder, responsible for growth architecture and strategy. Built together with Cor-Jan Holwerda (product & engineering).
Northstar executive brief: a fictional case asking why 42% more pipeline produced only 14% more new ARR, with a recommendation and confidence levels
Working prototype

Northstar Diagnostics

How I take a leadership team from commercial evidence to a decision

  • The question: “Why is substantially more pipeline producing only modest new-ARR growth and worse predictability?” In the demo case, pipeline is up 42% but new ARR only 14%, and late-stage win rate fell from 36% to 15%.
  • How it works: evidence and signals → problem structure → hypotheses and tests → decision and validation plan → pilot operating playbook. Every conclusion can be traced back to the evidence behind it.
  • Why it matters: this is how I work as a Revenue Architect. It separates what we know from what we don’t yet know, states its confidence, and ends in a decision instead of another dashboard: here, hold extra pipeline spend and run an 8–10 week validation sprint first.
  • Includes: six linked views and a printable A4 executive report.

Fictional case: all companies, people and figures are invented. An independent capability demonstration, not a Winning by Design product.

Games & side projects

Built for fun, for my kids, and to test how far AI-assisted development can go.

Illustrated house at night, seen from the side, with a moon and stars
Live

Operatie Pakjesnacht

A Sinterklaas detective game for children aged 7 to 11 (in Dutch)

Sinterklaas is the Dutch December tradition in which a kindly saint and his helpers, the Pieten, bring presents on the evening of 5 December. In this game, the clumsy helper Plof has lost a sack of presents yet again. Children search the house with a flashlight, solve puzzles and crack a secret code to get the presents back in time.

  • The problem: I wanted to give my son a Sinterklaas adventure of his own to play on his tablet, without ads or accounts.
  • The journey: five levels through an illustrated house, puzzles, clues and a secret code, ending in a final search. Three difficulty levels, different every time.
  • What I built: a tablet game with my own recorded voices for the characters. No account, no ads, no data collected.
  • Built with: Claude (AI-assisted development).
Play the game Best on a tablet, in landscape
Title screen of GAFFER ’26, a retro football management game

GAFFER ’26

Late-nineties style football management, inspired by Premier Manager: 92 English clubs, four divisions, real 2026/27 squads, cups, Europe, stadiums and sponsors.

Top-down pixel-art football match in Retro Football

Retro Football

Fast, top-down pixel football in the spirit of Sensible Soccer. Friendlies, leagues and cups with real 2026/27 squads.

Title screen of Touchline ’86 in Commodore 64 style

Touchline ’86

A tribute to Football Manager on the Commodore 64. Start in League Two, finish as champions of Europe.